EyeJack created a series of interactive experiences at the Verizon 5G Labs in Los Angeles and Boston. The experiences showcased the power of 5G technology across verticals of AR Fashion, AR Gaming and Interactive Installations using real-time cloud-rendering.
Neonz Giants
Become a giant hologram in a futuristic mega-city bustling with animated neon life!
Neon Giants is installed in two locations; Los Angeles and Boston. In each location, two iPhone Pros equipped with LiDAR sensors capture players as holograms and project them into an instance of the game stored on the cloud. On the cloud the two holograms are synthesised in to the one game and the pixels of that game are then streamed back to the big screens in the respective labs.
Distance is no longer a boundary in a 5g connected future.
Along with your hologram, ALL the gameplay data is sent back and forth across the 5g network. We use hologram edge detection , to allow you to interact with all the art in the game. Every time you hit a Bunny Blimp or deflect some Surfing Cats you score points and those points add up on the leaderboard that is also shared between the labs. It is a fun little competition after all and you’ll probably wanna know if you’re winning!
Cosmosis
5G ultra-low latency is the future of multiplayer Augmented Reality gaming!
This wacky multiplayer game celebrates the fun and true potential of 5G AR gaming! Work together as a team to catch friendly blobby creatures, lasso them with your laser and then collide multiple creatures together to create a mega-blob! Once your blob is big enough you can consume the other team's blob!
Using a combination of 5G and AWS Wavelength technology, ultra-low-latency gameplay is achieved. Up to 20 players can join this shared AR experience to battle it out with laser lassos shooting out from their mobile devices. This means you can see all your friends and opponents catching, colliding and consuming blobs in real time with no delays.
Cosmosis floor mats were fabricated as the entry point into the experience. These durable mats can be rolled up and transported to new locations, making it very easy to set up a new multiplayer game of Cosmosis anywhere. Their secondary function is to act as image targets, helping to localise the game play and keep the AR tracking in sync.
Cosmosis floor mats were fabricated as the entry point into the experience. These durable mats can be rolled up and transported to new locations, making it very easy to set up a new multiplayer game of Cosmosis anywhere. Their secondary function is to act as image targets, helping to localise the game play and keep the AR tracking in sync.
Cosmosis requires a simple, one-time setup of the multiplayer game to match the space, known as Level Mapping. If the space changes over time, Level Mapping can also be easily updated. Using the floor mats as an AR anchor, a level boundary can be drawn on the floor in which the action takes place.
Cosmosis requires a simple, one-time setup of the multiplayer game to match the space, known as Level Mapping. If the space changes over time, Level Mapping can also be easily updated. Using the floor mats as an AR anchor, a level boundary can be drawn on the floor in which the action takes place.
Fashion Impossible
AR in the world of fashion goes far beyond the practical. The beating heart of the fashion industry are the designers that make inspiring, wearable art. But even such an expressive medium is bound by the laws of physics. Materials and production techniques can only go so far before hitting the glass ceiling of our reality.
In this project we depart the limitations of our physical world to explore the 'Fashion Impossible' in a metaverse without rules. We teamed up with the world's leading Future Thinking Fashion designers to leverage 5G to unlock the standard file size limitations of Snap Lenses to create a series of dynamic AR outfits that respond to the environment, to our mood, to our gestures and to one another.